Official Rulebook
These are the rules for 10 Mans, a League of Legends in-house customs league. By registering you agree to play by them. Admins can rule on anything not covered here, and their call is final.
Section 1. Accounts and registration
- 1.1
Register your highest-ranked account (the one with your best rank). The Riot ID has to be yours.
- 1.2
No smurfing. Playing on a lower account makes you ineligible for prizes at the least, and can get you banned.
- 1.3
Have more than one account? Tell an admin so it gets linked to you. Your rank is the best across all of them.
- 1.4
One Discord account per player.
- 1.5
Register 2 roles: your main, then your secondary. Or register as Fill to play anything.
- 1.6
Account sharing: you must play on your own registered Riot account. Account sharing, boosting, or letting someone else play for you is prohibited and can mean a permanent ban and prize disqualification.
- 1.7
Rank manipulation: intentionally deranking, hiding alternate accounts, or manipulating your displayed rank to get a matchmaking advantage is prohibited.
- 1.8
Account verification: admins may ask for reasonable proof that you own an account when looking into suspected smurfing or account sharing. Refusing can mean a suspension or losing prize eligibility.
Section 2. Queueing
- 2.1
Type /q in #10mans-queue to join (no voice channel needed). A match needs at least one log kitty in it to pop.
- 2.2
Only queue if you can play a full game. Once 10 pop, you're committed.
- 2.3
If nobody new joins for 2 hours, the queue clears itself. Hop back in with /q.
- 2.4
Can't play anymore? /leave before the queue fills.
- 2.5
Queue dodging: once a match is formed, you are expected to play. Repeatedly declining matches, not joining the lobby, or leaving without a valid reason can lead to temporary queue restrictions.
- 2.6
Leaving an active game: intentionally abandoning a match in progress is prohibited. Disconnects and technical issues are reviewed case by case. Repeated incidents can lead to a suspension.
Section 3. The lobby
- 3.1
The bot names a Lobby Maker. They make a Tournament Draft custom game and invite everyone.
- 3.2
🔵 Blue team plays blue side, 🔴 Red team plays red side.
- 3.3
Play the role you were assigned. Fill protection and MMR bonuses are based on it.
- 3.4
Use your team voice channel and the match text channel to sort out the lobby and draft.
- 3.5
Outside assistance: coaching, ghosting, stream sniping, or getting real-time strategic info from spectators during a match is prohibited.
- 3.6
Cheating and exploits: scripts, unauthorized third-party tools, intentional bug abuse, and any other cheating are strictly prohibited.
Section 4. Reporting results
- 4.1
When the game ends, anyone on the winning team runs /win, or anyone on the losing team runs /lose. Only the first report counts.
- 4.2
Remake, dodge, or the game never happened? Use /cancel and nothing is recorded.
- 4.3
Report honestly. A wrong result gets fixed by an admin, and reporting one on purpose is cheating.
- 4.4
Disputed results: if players disagree about a result, the match goes to an admin. Bring screenshots, match history, or other evidence.
- 4.5
Evidence: when you report cheating, griefing, or other rule breaks, include evidence when you can (#report-a-player takes screenshots and clips). Knowingly submitting fake evidence is prohibited.
Section 5. MMR
- 5.1
Everyone starts the season at 2000 MMR. Win +50, lose -50.
- 5.2
Win streaks: your 3rd win in a row is worth +25 extra. After that each win adds a bit more: +10 on the 4th, +20 on the 5th, and +30 from the 6th on. A loss ends the streak.
- 5.3
Fill game (a role you didn't register, or your secondary below Plat IV): win +15 extra, lose only -7.
- 5.4
Underdog (your lane opponent is a massive gap above you, see 6.4): win +5 extra, lose only -10.
- 5.5
Registered as Fill: +25 extra on every win.
Section 6. Matchmaking
- 6.1
Teams are balanced as closely as reasonably possible using your peak solo/duo rank over the last 3 seasons and your MMR (weighted equally). Close is the goal; perfectly even teams are not guaranteed.
- 6.2
Fill protection: didn't get your main role last game? You get priority for your main next game. In rare cases no valid team arrangement allows it, and you may be placed elsewhere.
- 6.3
Below Plat IV: you get your main or secondary role.
- 6.4
Massive gaps: 3 full tiers (Bronze IV vs Plat IV, Silver IV vs Emerald IV, Gold IV vs Diamond IV), and at the top: Plat vs Master, Emerald or Diamond vs Grandmaster, Master vs Challenger. A player on their main role is never put in a lane like that.
- 6.5
Thursdays are ARAM Mayhem day: every match that day is ARAM Mayhem (no roles, just the most even teams). No ARAM the rest of the week. ARAM games count like any other game: MMR, win streaks, games played, and prize eligibility.
- 6.6
Matchmaking abuse: you may not coordinate queue entries or deliberately game your registered roles to influence team assignments, avoid certain opponents, or farm bonus MMR.
Section 7. Prizes
- 7.1
The top 3 eligible players on the leaderboard when the season ends win prizes (1st $150, 2nd $100, 3rd $50). See the Prizes page.
- 7.2
To be eligible you need at least 30 games this season, registered on your highest-ranked account.
- 7.3
Prize verification: winners get an account and match-history review before prizes are paid out. Anyone found breaking competitive integrity rules can be disqualified.
- 7.4
Tiebreakers: players tied on MMR at the end of the season are ranked by total wins, then win rate, then head-to-head record where there is one.
Section 8. Conduct
- 8.1
Be respectful. No harassment, slurs, or flaming people out of the game.
- 8.2
No griefing: no intentional feeding, trolling, or going AFK.
- 8.3
Show up, play to win, and keep it fun. It's an in-house.
- 8.4
Penalties: breaking the rules can mean warnings, temporary queue suspensions, MMR adjustments where appropriate, prize disqualification, or a permanent ban, depending on how serious it is and your history. Conduct (8.1 to 8.3) is three strikes: a first warning, a second warning, then a ban. Serious cases (threats, hate speech, doxxing) can skip straight to a suspension or ban.
- 8.5
Retaliation: harassing, threatening, or targeting someone for reporting a rule break is prohibited.
Section 9. Questions and disputes
- 9.1
Ping an admin for anything that went wrong: a wrong result, a broken match, a player breaking the rules.
- 9.2
Got an idea for 10 Mans? Use the suggestion box. It is anonymous.
- 9.3
Appeals: you can appeal a suspension or disqualification through an admin. Include any relevant evidence. When possible, an admin who was not part of the original decision reviews it.